Curso Adobe Edge Animate Creacion De Animaciones Y Elementos Interactivos Book PDF, EPUB Download & Read Online Free

Adobe Edge Animate: The Missing Manual
Author: Chris Grover
Publisher: "O'Reilly Media, Inc."
ISBN: 1449357237
Pages: 306
Year: 2012-11-05
View: 1289
Read: 595
Want to create animated graphics for iPhone, iPad, and the Web, using familiar Adobe features? You’ve come to the right book. Adobe Edge Animate: The Missing Manual shows you how to build HTML5 graphics with Adobe visual tools. No programming experience? No problem. Adobe Edge Animate writes all of the code for you. With this book, you’ll be designing great-looking web elements in no time. (Note: This book does not cover Adobe Edge Animate CC and later versions.) The important stuff you need to know: Jump into animation. Master Animate’s elements, properties, and timeline panels. Create and import graphics. Make drawings with Animate’s tools, or use art you’ve created in other programs. Work with text. Build menus, label buttons, provide instructions, and perform other tasks. Make it interactive. Use triggers and actions to give users control over their web experience. Dig into JavaScript. Customize your projects by tweaking your code. Look great at any size. Publish responsive web pages that adjust to any display, tablet, or smartphone.
Adobe Creative Suite 6: Introductory
Author: Joy L. Starks, Alec Fehl, Corinne Hoisington, Jessica Minnick
Publisher: Cengage Learning
ISBN: 1133961819
Pages: 1104
Year: 2012-08-20
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Part of the highly successful Shelly Cashman Series, ADOBE CREATIVE SUITE 6 follows the proven Shelly Cashman Series step-by-step, screen-by-screen approach to learning the Photoshop, Flash, and Dreamweaver CS6 software. In this text, you will find features designed to engage students, improve retention, and prepare them for future success. Students are encouraged to expand their understanding of the CS6 software and graphic and web design concepts through experimentation, exploration and planning ahead. This text will have students learn by doing, not just reading. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Adobe Captivate 7
Author: Diane Elkins, Desiree Pinder
Publisher: CreateSpace
ISBN: 1490569561
Pages: 277
Year: 2013
View: 599
Read: 1262
Beginning, intermediate, and even advanced tips--all in one book! The E-Learning Uncovered series is designed to give you the maximum amount of information in the minimum amount of time. You'll learn about virtually every check box, every menu, and every option in Adobe Captivate 7 for PC. But we don't just tell you HOW to check that box or click that menu (that's the easy part), we also tell you WHY you might or might not want to. Brand new users will walk step-by-step through every aspect of building great e-learning in Captivate. Intermediate users will learn how to use more advanced features, such as effects, actions, variables, and advanced actions--all in one book! Everyone will benefit from the special tips and insider secrets that let you do more and save time. Look for: Design Tips: instructional design, graphic design, and usability tips that give you insight on how to implement the different features of the software. Power Tips: advanced tips and secrets that can help you take your production to the next level. Time Savers: software shortcuts and ways to streamline your production efforts and save you time. Bright Ideas: special explanations and ideas for getting more out of the software. Cautions: “lessons learned the hard way” that you can use to avoid common problems. Web Resources: the free companion website includes useful resources such as reference guides, screencasts, and practice files.
Adobe Premiere Pro 2.0
Author: Adobe Creative Team
Publisher: Adobe Press
ISBN: 0321385519
Pages: 535
Year: 2006
View: 701
Read: 257
The best-selling guide to Adobe's powerful digital video editing application - fully updated to cover the newest version of Premiere Pro.
Book of Vaadin
Author: Marko Grönroos
ISBN: 9529267533
Pages: 582
Year: 2011
View: 883
Read: 599

Arduino Wearables
Author: Tony Olsson
Publisher: Apress
ISBN: 1430243600
Pages: 336
Year: 2012-09-13
View: 1126
Read: 1068
You've probably seen LED-decorated t-shirts and hats, and maybe even other electronic gadgets embedded in clothing, but with Arduino Wearables you can learn to make your own wearable electronic creations. This book is an introduction to wearable computing, prototyping, and smart materials using the Arduino platform. Every chapter takes you all the way from idea to finished project. Even if you have no experience with Arduino, this book will get you set up with all the materials, software, and hardware you need; you'll complete simple projects first, and then build on your growing expertise to make more complex projects. By the end of the book, you'll have learned: Electronics basics How to prototype successfully Arduino programming How to design and build your own wearable Arduino creations Along the way you'll create fun and inspiring wearables, such as: An LED bracelet: learn the basics of wearable electronics A synthesizer tie: accept user input and create output in response A solar-powered glow in the dark bag: create self-sufficient wearables A shape memory flower: store state and manipulate your wearables An EL wire dress: add designer touches to your wearables A beatbox hoodie: use a voice-activated sequencer and skin resistance to create the coolest of urban wearables Arduino Wearables is the complete guide to getting started with Arduino and wearable computing. The 10 inspiring projects to make, learn from, and build upon will equip you for creating your own projects; the only limit is your imagination.
The Fundamentals of Creative Design
Author: Gavin Ambrose, Paul Harris
Publisher: Bloomsbury Publishing
ISBN: 1350034150
Pages: 192
Year: 2017-08-10
View: 441
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The Fundamentals of Creative Design (second edition) is an update to the popular first edition of the same name, in which Gavin Ambrose and Paul Harris introduce students to the various aspects of the graphic design. This volume provides a fresh introduction to the key elements of the discipline and looks at the following topics: design thinking, format, layout, grids, typography, colour, image and print and finish. This updated edition includes new and revised content and images, giving the volume a more contemporary feel.
Learning Illustrator CS6
Author: MEDIAactive
Publisher: Marcombo Sa
ISBN: 8426719007
Pages: 213
Year: 2013
View: 436
Read: 757
Explains how to use the latest version of the computer graphics program, addressing such topics as freehand drawing, layering, applying brushes, working with a Live Paint group, creating patterns, adding text, and editing symbols.
Adobe Premiere 6.5
Publisher: Adobe Press
ISBN: 0321158857
Pages: 470
Year: 2003
View: 336
Read: 715
Provides instruction for editing digital video or film using Adobe Premiere, discussing basic editing principles, digital video editing, transitions, audio, creating a title, superimposing, motion, and clips.
After Effects?and Photoshop
Author: Jeff Foster
Publisher: John Wiley & Sons
ISBN: 0782150888
Pages: 363
Year: 2006-02-20
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"... a book that needs to be on every motion graphic designer's shelf." —Scott Kelby, President, National Association of Photoshop Professionals Author Jeff Foster appeared on the DV Guys, a weekly radio show devoted to DV professionals and enthusiasts, for a LIVE online interview on Thursday, June 17, 2004. If you missed it, you can still listen to their archive. If you're in the business of motion graphics or desktop digital video production, you know that Adobe's After Effects and Photoshop are two of the most indispensable content creation tools. More integrated than ever before, the world's number-one compositing and image-editing programs can be used in tandem to create quality work at a relatively low cost. But it takes years of experience to figure out how to get the most out of this remarkable duo. With After Effects and Photoshop: Animation and Production Effects for DV and Film, graphics guru Jeff Foster has created the first book devoted to showing how you can use these two programs together to produce animations and effects on the desktop. This practical guide focuses exclusively on techniques commonly used in the field as well as cutting-edge production tricks. These hands-on projects will demystify cool Hollywood effects and help you solve your daily challenges. And they'll inspire you to think more artistically when approaching your creations. Inside, you'll discover pro techniques for motion graphics and video production, including how to: Add depth and realism to your animations by mimicking real motion Use exaggerated movements to enhance characterization Apply 3-D animation to 2-D images Remove background fodder with blue-screen garbage mattes Employ rotoscoping techniques for frame-by-frame retouching Construct realistic composites and scene locations using matte painting techniques Make movies from stills by simulating 3-D camera motion Utilize perspective, speed, and scale to create believable moving objects Produce realistic special effects such as noise, clouds, and smoke Practice imaginative motion titling effects that grab people's attention Develop professional scene transitions using 3-D layer animations And much more! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Designing for Print
Author: Charles Conover
Publisher: John Wiley & Sons
ISBN: 111813088X
Pages: 256
Year: 2011-11-08
View: 262
Read: 998
This book is a single-source guide to planning, designing and printing successful projects using the Adobe Creative Suite. Packed with real-world design exercises, this revised edition is fully updated to align with CS. Dozens of sidebars and step-by-step descriptions walk readers through the design process in the same order actual projects are implemented Content progresses from planning through execution
Learning Photoshop CS6 with 100 Practical Exercices
Author: MEDIAactive
Publisher: Marcombo
ISBN: 8426719708
Pages: 216
Year: 2013-05-01
View: 1246
Read: 308
Photoshop is the photo editing and image processing tool par excellence. With this manual you will learn how to take advantage of the many tools and functions. In this new CS6 version of Photoshop, which is the talking point of this book, Adobe has included interesting and groundbreaking developments that improve and facilitate the flow of work and increase image editing possibilities. Using this book: · you will get to know the new crop in perspective tool. · you will retouch images with incredible features such as fill according to content and the new Content-Aware Patch tool. · you will freely transform certain parts of an image. · you will manage the layers of your documents more easily with the improvements that have been made in the Layers panel. · you will work on a new and spectacular three-dimensional interface to achieve the best 3D effects.
Author: Matt Kloskowski
Publisher: Pearson Education
ISBN: 0132103982
Pages: 264
Year: 2010-04-09
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When Photoshop guru Matt Kloskowski was asked why he wrote this book, he replied, “It’s simple: I wanted to write the Photoshop book that I wished was around when I was learning Photoshop”. You’ve always known that layers were the key to understanding Photoshop, and now you have a resource to show you exactly how. With Matt’s clear, easy-to-follow, and concise writing style you’ll learn about: Working with and managing multiple layers Building multiple layered images Blending layers together Exactly which of the 25+ Blend Modes you need to worry about (there’s just a few) Layer Masking and just how easy it is. Using layers to enhance and retouch your photos All of the tips and tricks that make using layers a breeze. If you want to finally understand layers in Photoshop, this book is the one you’ve been waiting for.
New Media Art
Author: Mark Tribe, Reena Jana
Publisher: Taschen America Llc
ISBN: 3836514133
Pages: 95
Year: 2009
View: 531
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A valuable overview of artists' use of new technology . . . [this collection offers] an excellent introduction to new media art.--"The Art Book."
Game Development and Production
Author: Erik Bethke
Publisher: Wordware Publishing, Inc.
ISBN: 1556229518
Pages: 412
Year: 2003-01
View: 237
Read: 779
A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.